Friday, July 27, 2012

Pokemon thoughts - BW2 new moves

EDIT: After finding a better list than originally, I added some other stuff.

So with the move tutors and move changes in BW2, I made a list of new moves that could be usable to me for the Pokemon. I covered every gen 5 Pokemon, but most gen 1-4 Pokemon aren't that different, so I didn't bother except for certain ones.
However, it is to note that with the move tutors, you can raise gen 1-4 Pokemon in gen 5 now, instead of having to bring them over. This means you can take advantage of how easy it is to raise Pokemon in gen 5! Also, of course, though I didn't cover them, you can now have Dream World Pokemon with gen 1-4 Pokemon with gen 4 moves!
Also, Snarl is available, so that applies to walling Pokemon in general.





Victini:
Trick - for Choice moveset (mainly with V-Generate)

Serperior:
Synthesis - for Coil/Calm Mind movesets
Aqua Tail - For Coil movesets, against Fire (nice!)
Outrage - For Coil movesets (locks you in, so not so much)
Knock Off - for lead movesets
Dragon Pulse - for Calm Mind movesets (better than nothing, for coverage)

Emboar:
Thunderpunch - Instead of Wild Charge for Focus Sash movesets

Samurott:
Not really

Watchog:
Aqua Tail, Zen Headbutt, Ice Punch - Coverage
Endeavor - Works well with Focus Sash and Thunder Wave
Fire and Thunderpunch, Seed Bomb - Physical movesets for Thunderbolt, Flamethrower, Grass Knot

Stoutland:
Iron Head - Against Rock, chance to flinch with sand
Superpower - Against Rock, Steel, Dark, though my Sandstout wouldn't be able to use it

Liepard:
Dark Pulse - Finally none HP STAB Dark move (Special)
Gunk Shot - For power, but not great type-wise and accuracy, used similarly to Banette
U-Turn - Useful in general
Trick - With DW Ability

Simisage:
Gunk Shot - Against Grass, if you don't want to use Flying-Gem Acrobatics
Superpower - For a physical moveset, allows uniqueness from Sceptile

Simisear:
Not really

Simipour:
Icy Wind - Similarly to all uses of Icy Wind
Ice Punch - For physical movesets (not that you usually would use one)

Musharna:
Heal Bell - Support
Signal Beam - Against other Psychics, though you have Shadow Ball; Will have a hard time against Dark-types anyhow

Unfezant:
Heat Wave - Type coverage

Zebstrika:
Not really

Gigalith:
Superpower - A bit of type coverage, stronger than Earthquake

Swoobat:
Giga Drain - Type coverage
Magic Coat - Against Prankstar Taunt
Trick - Similar to Lopunny
Heat Wave - Against Steel

Excadrill:
Magnet Rise - Against Ground-types, so they usually will not be able to do much damage with their other sub-weapons like Stone Edge

Audino:
Magic Coat - Against Taunt
Heal Bell - Support
Snatch - Against Substitute, etc.

Conkeldurr:
Three Punchs - Predictably learnable, helps coverage, though I guess mainly Ice Punch for Gliscor family

Palpitoad:
Gunk Shot - Against Grass-types
Stealth Rock - Usual
Icy Wind - Special Ice move

Throh/Sawk:
Three Punchs - Coverage

Leavanny:
Electroweb - Type-coverage, but mainly used similarly to Ice Wind

Scolipede:
Aqua Tail - Against Rock, Fire (though already had Rock Slide)
Superpower - Against Rock, Steel (though already had Earthquake)

Whimscott:
Worry Seed - Prankster to 100% erase opposing ability?

Liligant:
Not really (as always, poor coverage)

Basculin:
Icy Wind - Usual
Superpower - Against Dark, Steel
Zen Headbutt - Against Fighting, though Adaptability Waterfall is enough

Krookodile:
Aqua Tail - Against Ground
Superpower - Against Hydreigon?

Darmanitan:
Not really

Maractus:
Drain Punch - Healing with Cotton Guard moveset?

Crustle:
Not really

Scafty:
Outrage - Against dragons, for Dragon Dance movesets
Dual Chop - To pierce through Focus Sash, for Dragon Dance movesets

Sigilyph:
Dark Pulse - Instead of Shadow Ball
Heat Wave - Against Steel (Xatu is crying)
Trick - Usual, also, instead of Shifting?

Confagrigus:
Magic Coat - Against Taunt
Iron Defense - To become a fortress against Physical attackers (even more)

Carracosta:
Superpower - Against Hydreigon?

Archeops:
Aqua Tail - Against Ground-types
Heat Wave - Against Ferrothorn, Scizor (switch-in prediction only)
Outrage - Against Garchomp

Garbodor:
Dark Pulse, Giga Drain - For special attacker
Seed Bomb - Coverage

Zoroark:
Trick - With Choice sets

Cincinno:
Not really

Gothitelle:
Trick - With Magic Room?

Reuniclus:
Not really

Swanna:
Ice Wind - Usual

Vanilluxe:
Not really

Sawsbuck:
Not really

Emolga:
Not really

Escavalier:
Sleep Talk - Against Sleep in general, especially for Band set

Amoongus:
Foul Play - Because own attack is low?

Jellicent:
Giga Drain - Healing while attacking
Magic Coat - Against Taunt
Trick - for Choice movesets

Alomomola:
Not really

Galvantula:
Not really

Eelektross:
Drain Punch - With Coil
Giga Drain - More stable than Grass Knot
Fire Punch - Physical-side for Flamethrower
Superpower - Coverage, stronger than Drain Punch
Thunder Punch - If you don't like Wild Charge's recoil
Aqua Tail - Only Water move

Ferrothorn:
Stealth Rock - With Spikes, I guess

Klinklang:
Wild Charge - Finally some other usable physical move

Beheeyem:
Dark Pulse - Instead of Shadow Ball

Chandelure:
Trick - Choice movesets

Haxorus:
Low Kick, Superpower - Stronger than Brick Break

Beartic:
Aqua Jet - Priority move (nice!)

Crygonal:
Not really

Accelgor:
Not really

Stunfisk:
Aqua Tail - Physical water move for Surf
Stealth Rock - Support

Mienshao:
Not really

Druddigon:
Fire Punch, Thunderpunch - Coverage (Thunderpunch against Gyarados, Fire against Ferrothorn and Scizor)
Stealth Rock - Support

Golurk:
Drain Punch - With Iron Fist, better than Dynamic Punch, no stat reduction like Arm Hammer
Three Punchs - Coverage, and with Iron Fist

Bisharp:
Magnet Rise - Against slower ground-types
Low Kick - In general, stronger than Brick Break

Bouffalant:
Outrage - Against Dragons
Superpower - For Choice sets

Braviary:
Roost - To heal, for Bulk Up movesets

Mandibuzz:
Heat Wave - Against Steel
Iron Defense - With Roost to wall physical attackers

Heatmor:
Thunderpunch - Coverage and uniqueness, though Physical
Giga Drain - Coverage and uniqueness (Yeah!)

Durant:
Superpower - Against Steel

Hydreigon:
Dark Pulse + Earth Power possible now

Volcarona:
Giga Drain - Against Water and Rock
Roost - More PP than Morning Sun

Cobalion:
Stealth Rock - Support

Terrakion, Virizion, Cobalion:
Zen Headbutt - Against Fighting, Poison

Cobalion:
Magnet Rise - Most Ground will lose their ability to deal proper damage after this

Tornadus:
Heat Wave - Against Steel

Tornadus, Thundurus:
Superpower - Does not lower speed, more power

Remaining legendaries:
Don't use them, don't care


---

Beedrill:
Drill Run - Against Rock, Poison

Clefable, Noctowl, Girafarig:
Hyper Voice - STAB Special move that doesn't have a negative effect

Arcanine:
Outrage - Against the Latis (For other dragons, he has better moves)

Rapidash:
Drill Run - Against other Fire types

Farfetch'd:
Tailwind - Tailwind -> Brave Bird to self-faint for the rest of the party

Articuno, Moltres:
Hurricane - Powerful special Flying-type move

Ariados:
X-Scissor - Finally a useful Bug STAB-move!

Amphoros:
Confuse Ray - Annoyer move, can be the only way to defeat certain Pokemon

Sudowoodo:
Counter - With Sturdy; I already made one from Emerald................

Shuckel:
Shell Smash - Only with Contrary for a Cosmic Power-type effect, though no Sturdy=Weak to OHKO moves now; Already had moves to increase Defense

Floatzel, Octillary:
Hydro Pump - Stronger than Surf

Mantine:
Air Slash - Finally a useful Flying-move

Skarmory:
Iron Head - More useful STAB move than Steel Wing

Flygon:
Superpower - Against Pokemon that are holding a Balloon

Tropius:
Seed Bomb - More stable than Bullet Seed

Latios:
Wonder Room - Fastest Wonder Room + Memento

Vespiquen:
Air Slash, Bug Buzz - STAB on the Special side

Mismagius:
Magic Room - Fastest Pokemon for Magic Room + Memento

Corsola:
Flail - With Endeaver and Sucker Punch

Leafeon:
Double-Edge - Stronger than Return, though has recoil, which works negatively with Leafeon's defensive stats

Togekiss:
Hyper Voice - If you don't have Tri-Attack, though all of mines do. Maybe for a Super Luck version...


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